Pixelmon 2.5.7 The Spawn Event Mini-Update

So, I was mulling over the response to the legendary spawns being turned on and realised we needed some more control. I spent an evening rewriting spawn mechanics and I was so happy with the result that I decided we needed a mini-update for it!

The legendary spawning mechanics are now separate from the main spawning and act a little differently but in a completely awesome way.

Basically there are now a bunch of config settings you can adjust. These are in the spawning section of the pixelmon.cfg

The first line lets you turn them on and off
The final line gives the ratio of normal attempted spawns to legendary, though in practice it ends up being lower than expected. Setting it to 3000 sets the randomiser to a 1/3000 chance of attempting a legendary spawn when spawning a pokemon.

Legendary spawns are now set up to be a pixelmon world event. If a legendary spawns in a biome it will send out a message like the one below to all players

That message is controllable by the 2nd line of the config above.

There is also a new line added to the general section of the pixelmon.cfg:

This is in response to people asking for a way to have a peaceful world where pokemon won’t pick fights with players or other pokemon.

Note: You really should delete old pixelmon.cfg files before updating as we have shifted some of the settings around a bit

Get the update from the Download page or from the forums

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